![]() Lace, then, appears an early highlight of Silksong. Hollow Knight's tour de force may be its boss battles: an opportunity to show how well you can control the character, and the degree of mastery you have over new moves and upgrades. Hornet's jumps seem more elongated and vertical, and she'll even automatically vault onto platforms she bumps into, which is a forgiving (read: welcome) change from the original game.ĭeep Docks, however, threw several more skills your way (a dash ability that is continuous, rejoice!), and pitted you against trickier enemies ( the developers are promising far more enemy types) and a couple of more major antagonists. Moss Grotto feels similar to the greener parts of H ollow Knight, and acted as an opportunity to acquaint yourself to playing with a different type of character. My demo re-trod the parts of the game Nintendo showed off at E3: The Moss Grotto, which appears to be the start of the game, and Deep Docks. Hornet's "Bind" healing move will consume your entire silk meter - so don't screw it up. There's a drawback to this swift recovery, however. ![]()
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